A graphics library is a program designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks. This can be done purely in software and running on the CPU, common in embedded systems, or being hardware accelerated by a GPU, more common in PCs. By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program.
Examples
- Direct3D
- OpenGL
- OpenGL ES
- MiniGL
- Simple DirectMedia Layer
- emWin An Embedded Graphics Library
- cairo (graphics)
See also
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